Geo-scale MySQL – or how to build a global, multi-region MySQL cloud back-end capable of serving several hundred million player accounts
This blog introduces a series of blogs we’ll be publishing over the next few months that discuss a number of different customer use cases that our solutions support and that centre around achieving continuous MySQL operations with commercial-grade high availability (HA), geographically redundant disaster recovery (DR) and global scaling.
This first use case looks at a customer of ours who are a global gaming company with several hundred million world-wide player accounts.
What is the challenge?
How to reliably, and fast, cater to hundreds of millions of game players around the world? The challenge here is to serve a game application for a geographically-distributed audience; in other words, a pretty unique challenge.
It requires fast, local response times …
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